![]() ![]() That all said we get to the meat and potatoes, gaming the game. A fully upgraded small brewery producing whiskey costs 30 a week (using max storage figures, storage being useless most of the game so 4$ can be saved no problem) and produces 16 bottles of whiskey at a whopping 50 $ per case through standing orders or a minimum of 40$ per case as sold to minor factions or a take of 800 (I see no purpose in selling straight up to the minors until every faction has a max standing order).Įvery racket consuming booze to function requires the booze to get max take.A fully upgraded small casino serving whiskey costs 100 a week and takes in anywhere from a loss to 1200-1500, I honestly can’t be bothered to sit watching the fluctuations between weeks for hours on end to give a more accurate average than 700-900 as it doesn’t change my point.A fully upgraded small brothel, also serving whiskey, although not necessary to serve booze costs 33 a week and takes in about 300-350, again with fluctuations.A fully upgraded small speakeasy serving whiskey costs 50 a week and takes in about 500-550, maybe a bit less or more depending on boss.Most importantly, each racket that becomes a part of a synergy will move up the synergy ladder but won’t leave the synergy ladder unless it is sold (disrupting the entire synergy). While five of a kind is certainly the best bonus, the straight is second and will be the first to get so it is important to start it off well. What is needed for each synergy can be viewed from the neighbourhood overview panel and hovering over the synergy itself. ![]() A synergy bonus is obtained when enough rackets to fulfil the requirements have been taken.
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